2026-09-09 15:14 UTC
@ZanaGB@lgbtqia.space OK, I'll start working on an example. It may take a week or something, but hopefully less.
To me all games boil down to a tree structure of objects. It doesn't have to be complicated or deep; you have a list of things that exist, and items in that list may have their own list of sub-items (or "children").
I fire the main callbacks (load, update, draw) on a root object, which passes on those calls to its children, and so on.
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