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@dziban@functional.cafe

2026-05-07 11:22 UTC

@0x0961h@mastodon.gamedev.place I think the point here is that it shouldn't try to teach you that. If you are inside of a game that is interesting and stands by itself, that's just dialog of the game. If you are experienced that's fine. No one complains because a game says "I am happy" in English if you already know English, right? I think that's what these get wrong (IMO). They focus on the learning instead of the game. I think the focus should be in the game while paying attention to the language ramp up so you don't get immediately overwhelmed if you are starting up. I think it's probably quite hard to do but I may try

Replies (1)

  • @dziban@functional.cafe I mean, generous question: what's the difference from playing the game in the language you're learning then? Slow increase in difficulty? Speaking of, what helped me personally the most, for both enjoying the game and sort of studying the language in such games with "learning subgenre", is bilingual subtitles and furigana. Otherwise it felt like Duolingo. 😅

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