2026-08-05 15:23 UTC
@f0rrest@mstdn.social "Visual fidelity isn’t where the art happens." is just 👌
Replies (1)
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@f0rrest@mstdn.social 2026-08-05 15:26
@COMPU73E@retro.pizza indeed. i have an inclination to blame the consumer, but recently i've started feeling a little icky about this line of reasoning. i think it's deeper than that. and it's sort of like a chicken-egg situation. if game devs stuck to low poly counts, would we be generally happy with games still? or would we be demanding more realistic, high-fidelity visuals? i know i wouldn't, but i am not everyone. i am wary of playing the blame game here, and generally dislike corporations of course.