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@beeoproblem@mastodon.gamedev.place

2026-07-29 18:31 UTC

@ArmouredWizard@dice.camp The matrix in "basis" says where the X, Y and Z axes will point after your rotation is applied. Due to how matrices work it also has your object's scaling included. So, if you have a scale of 2x2x2 your basis, without rotation, would be X=(2,0,0,) Y=(0,2,0) Z=(0,0,2)

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