2026-10-19 07:42 UTC
i saw a video game tech demo in the 00s where they dynamically adapted and blended character animations so walk, run, jump and turn cycles would accurately match the terrain
actually looked better than most motion-captured cutscene animations in current video games
it's been about 20 years but video game characters still can't climb stairs or walk up slopes normally
Replies (2)
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@snacks@netzsphaere.xyz 2026-10-19 07:44
@mia@movsw.0x0.st i think hl alyx had a really good system for blending animations with leaning and stuff. Don't remember how that looked on stairs tho
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@desea@snug.moe 2026-10-19 08:12
@mia@movsw.0x0.st wasnt there smthng about this in rainworld? but yeah the weird stuck up version of "realism" just gripped industry decisionmakers and wouldn't let go since then huh