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@mia@movsw.0x0.st

2026-10-19 07:42 UTC

i saw a video game tech demo in the 00s where they dynamically adapted and blended character animations so walk, run, jump and turn cycles would accurately match the terrain actually looked better than most motion-captured cutscene animations in current video games it's been about 20 years but video game characters still can't climb stairs or walk up slopes normally

Replies (2)

  • @snacks@netzsphaere.xyz 2026-10-19 07:44

    @mia@movsw.0x0.st i think hl alyx had a really good system for blending animations with leaning and stuff. Don't remember how that looked on stairs tho

    Open ##5130724

  • @desea@snug.moe 2026-10-19 08:12

    @mia@movsw.0x0.st wasnt there smthng about this in rainworld? but yeah the weird stuck up version of "realism" just gripped industry decisionmakers and wouldn't let go since then huh

    Open ##5131095