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@godot_dater@mastodon.world

2026-09-20 15:10 UTC

@JetPoweredGames@mastodon.social I am dynamically adding and removing these buttons during the gameplay, so my only option is to connect the signals inside the _ready function for the extended class. Anyways, it is good to know, I didn't actually ended up digging through the docs, as I figured this out in about 30 minutes, so I don't know if this behavior is documented or not 😅 but it is good to know it is not some new issue. Thanks!

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