2026-10-14 15:14 UTC
Replies (6)
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@GonzoAtBarstow@lemmy.world 2026-10-14 15:45
The compiler was never meant to be a source code obfuscating tool anyway, the real sea change is Copyright being ignored. I’ve always wanted Copyright to go away, but it’s going away in a way different than anything I’d imagined and I don’t know what to think about that. The obvious upside is we can sort of return to a time when every game was openly moddable. 25 years ago almost every hot game was a mod of another game.
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@Pratai@piefed.ca 2026-10-14 19:20
There is noting awesome about what AI does.
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@lechekaflan@lemmy.world 2026-10-15 04:46
Been seeing a lot of those lately, especially console-exclusive games.
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@Katana314@lemmy.world 2026-10-14 15:27
The only way I can see the industry of intellectual property - and hence all large-budget commercial games - surviving is if laws change to regard the efforts of AI analysis as breaching some of the established DMCA laws. I’m sure we often regard those laws as horrendous, though I sometimes wonder if people would agree if they saw Epic Games publish “Meincraft” 3 days after Minecraft gets its first major news article, and leave Notch in the dust.
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@psx_crab@lemmy.zip 2026-10-15 05:48
They already decompiled indiegames demo and used that to build a clone of it and ship it, faster than the indie dev can finish their game. It’s definitely an awful situation for small indie dev because they not only have to compete with bigger budget, their peers, and the f2p market, now they have to compete with cloners
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@Nighed@feddit.uk 2026-10-15 06:27
What’s is the token cost to decompile one of these games? I want to fix a game breaking ‘bug’ in an old game are we talking $10s or $100s to make that happen?