2026-01-13 11:12 UTC
So...I was kinda expecting this to lag horribly, but in hindsight, if modern computers can work with a 30000 polygon toothbrush, an unoptimised algorithm finding connected tiles of the same colour won't make something unplayably slow.
Simply by doing things I am getting ahead of the past me that was too overwhelmed to do anything, even if I now walk slowly and triple check every step.
But I will have to look at some deeper tutorials on these TileMapLayers.
#godot #indiedev #godotengine
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